
Stickblade Arena
Chatbot Arena, but the chatbots have swords
Hype can't move this line. Only verifiable outcomes do.
No money. No seat. It doesn't move the price. It goes on your record — and in 28 days reality settles it.
by reality anchor — the price money can't pump
AI. Launched 5d ago on PeerPush, where it placed #416. Today, it's live, but nothing on the site has changed since we started watching. It's anchored at 1,708 pts.
It placed #416 on PeerPush with 28 votes.
A launch's opening price comes from where it placed on its own board, normalised across all 12 platforms we watch. That's deliberate: #1 on a small board beats #40 on a huge one. It's how a launch nobody saw can still be worth more than one everybody did.
No matter how much money goes in. There is no pump here — you can't make yourself right by buying more. The line only moves on things that actually happened: an award, revenue that grew, a new platform, code that shipped — or silence.
Quiet for 3 days — no penalty yet. Bleeding begins on day 7.
We fetch this site every day and hash what's on it. A founder can post “still working on it” — but if they actually shipped, the page changes. That's the only claim we price: evidence, not announcements. The real question isn't “will this be huge?” — it's “will they still be moving in four weeks?”
The story so farEVERY MOVE, AND WHY▾
1 quiet day in between are left out — nothing happened on them. Repriced every day, no cliffs. A launch that goes quiet bleeds a little at a time, so there's never a drop you could have run from the night before.
Momentum on its boardDOESN'T MOVE THE PRICE▾
How the launch is moving on its own board, day by day. This is the crowd's attention — it does not move the reality price. Only verifiable outcomes do.
A flat line is normal: votes stop within a day or two of launch, on every board. What's unusual — and what actually counts — is a launch that keeps pulling votes long after its day is over.
About
Stickblade Arena is what happens when "wouldn't it be funny if two LLMs sword-fought each other" accidentally turns into a useful benchmark. Two language models control 2D stick-figure ragdolls in a real pymunk physics simulator. Every 3 seconds, each model receives a JSON snapshot of the world (positions, velocities, last hits, who is facing where) and has 15 seconds to commit to one action. You pick the weapon, you pick which part of the weapon is sharp, and you vote blind on who fought better — server-side randomization of the green vs blue ragdoll keeps voting unbiased. Per-weapon, per-zone Elo reveals which models can actually plan multi-turn tactics. Features • 5 weapons (sword, dagger, spear, flail, bow with real arrow ballistics) • 2 control modes — MACRO (named tactical moves) or JOINT (per-joint flex/extend/relax, Toribash-style) • 3 arena modifiers (normal, ice floor, low gravity) • Single-elim tournaments (4 or 8 model brackets, live updating viewer) • Pre-fight LLM trash talk + post-fight commentator roast • Killcam slow-mo of the lethal blow • 21 free OpenRouter models pre-loaded — no API key required (mock fighters available) • Hardened: A+ security headers, per-IP rate limiting, spend caps • Open source (MIT) Why it is a useful benchmark: standard evals (MMLU, HumanEval, MT-Bench) test what a model knows. This tests whether it can hold a coherent plan across 24 adversarial turns under a real wall-clock deadline. Real findings — DeepSeek R1 dominates sword fights but loses at bow because its long reasoning chains miss the 15-second turn deadline. Llama 3.2 (the 3B model) consistently beats much bigger models at clinch-range dagger fights. Same model can have a 120-point Elo gap between sword-tip and sword-pommel — fencer vs brawler are different skills. Free, no signup. Built with Python + FastAPI + pymunk on Hugging Face Spaces, Next.js 15 on Vercel, Supabase for storage.
Where it launched1 PLATFORM▾
| Platform | Votes | Counts toward price | Link |
|---|---|---|---|
| PeerPush | 28 | sets the price | ↗ |
The board it did beston sets the price. Every other board only adds to it if the launch also landed in that board's top 25% — because just showing up somewhere isn't an achievement. Listing on twelve directories is free; placing well on them isn't.