
Gate Militia: Crowd Army Run
Campaign, endless survival, boss battles, leagues, offline
Hype can't move this line. Only verifiable outcomes do.
No money. No seat. It doesn't move the price. It goes on your record — and in 28 days reality settles it.
by reality anchor — the price money can't pump
Dev. Launched 3d ago on PeerPush, where it placed #307. Today, it's live, but nothing on the site has changed since we started watching. It's anchored at 806 pts.
It placed #307 on PeerPush with 32 votes.
A launch's opening price comes from where it placed on its own board, normalised across all 12 platforms we watch. That's deliberate: #1 on a small board beats #40 on a huge one. It's how a launch nobody saw can still be worth more than one everybody did.
No matter how much money goes in. There is no pump here — you can't make yourself right by buying more. The line only moves on things that actually happened: an award, revenue that grew, a new platform, code that shipped — or silence.
Quiet for 3 days — no penalty yet. Bleeding begins on day 7.
We fetch this site every day and hash what's on it. A founder can post “still working on it” — but if they actually shipped, the page changes. That's the only claim we price: evidence, not announcements. The real question isn't “will this be huge?” — it's “will they still be moving in four weeks?”
The story so farEVERY MOVE, AND WHY▾
Repriced every day, no cliffs. A launch that goes quiet bleeds a little at a time, so there's never a drop you could have run from the night before.
Momentum on its boardDOESN'T MOVE THE PRICE▾
How the launch is moving on its own board, day by day. This is the crowd's attention — it does not move the reality price. Only verifiable outcomes do.
A flat line is normal: votes stop within a day or two of launch, on every board. What's unusual — and what actually counts — is a launch that keeps pulling votes long after its day is over.
About
Crowd runner and army runner action with gate choices, 100 campaign levels, endless survival, boss battles, upgrades, leagues, and offline play. No WiFi needed. <b>WHY GATE MILITIA</b> Gate Militia is a fast arcade crowd runner where every gate can grow, multiply, or shrink your squad. Choose the better gate, build a bigger army, fight enemy waves, and reach the boss with enough soldiers to survive. It combines the simple fun of a gate runner with the combat payoff of an army battle game. <b>RUN THE GATES</b> Move your squad through gates like +20, x2, +50, or dangerous divider gates. The right choice can turn a small squad into a massive crowd. The wrong choice can cut your army before the next fight. Every run is quick, readable, and built for one-thumb play. <b>100 CAMPAIGN LEVELS</b> Take your army through 100 handcrafted campaign levels across 10 themed worlds. Earn up to 3 stars, unlock new stages, improve your squad, and prepare for end-of-world boss battles. Campaign mode gives you clear goals, short sessions, and steady progression. <b>ENDLESS SURVIVAL MODE</b> Enter endless survival and test how long your army can last. Enemy waves become harder, gate choices become more important, and every upgrade matters. Push for higher waves, climb league ranks, and compete on the global leaderboard. <b>EPIC BOSS BATTLES</b> Bosses are the final test of each world. Bring enough soldiers, keep your firepower high, and use abilities at the right time. Boss battles add pressure, payoff, and action to every campaign run. <b>BUILD YOUR ARMY</b> Upgrade your soldiers and economy between runs: - Starting Squad: begin with more soldiers - Base Damage: hit enemies harder - Fire Rate: shoot faster - Extra Bullet: fire more bullets per volley - Armor: survive more damage - War Chest: earn more coins from battles - Patrol Earning: gain more offline income - Lucky Gate: improve bonus-gate opportunities <b>USE BATTLEFIELD ABILITIES</b> Turn a losing run into a comeback: - Airstrike clears enemies from the battlefield - Shield protects your army from damage - Freeze stops enemies and slows bosses <b>WEAPONS AND ENEMIES</b> Fight robot grunts, fast enemies, armored tanks, splitters, and swarms. Pick up Spread Shot, Rapid Fire, Double Damage, and Twin Shot to change your army's firepower during battle. <b>OFFLINE PROGRESSION</b> Gate Militia is made for quick mobile sessions anywhere. Play offline with no WiFi required, earn patrol income while away, return for rewards, and keep upgrading your squad even between runs. <b>DAILY REWARDS AND MISSIONS</b> Keep progressing with daily login rewards, rotating daily challenges, weekly missions, streak rewards, achievements, and league goals. There is always another run, upgrade, boss, or survival wave to chase. <b>LEAGUES AND LEADERBOARDS</b> Climb from Recruit to higher leagues, compete weekly, and earn league-based rewards. Survival mode gives long-term players a reason to return, improve, and push farther. <b>SKINS AND ACHIEVEMENTS</b> Unlock 20 army skins with gameplay impact and complete 26 achievements across campaign, combat, survival, economy, mastery, and dedication. <b>FAIR PROGRESSION</b> Gate Militia uses clear, fixed rewards. Purchases show what they contain, and rewarded ads are used for optional bonuses. Build your army through smart gates, upgrades, survival runs, and consistent progress. <b>FEATURES</b> - Crowd runner and army runner gameplay - Gate runner choices with add, multiply, and divider gates - 100 campaign levels across 10 worlds - Endless survival mode with escalating waves - Boss battles, enemy waves, and army combat - Upgrades, abilities, weapons, skins, and achievements - Offline play, no WiFi needed - Leaderboards, league ranks, missions, and rewards - Fast one-thumb arcade action for short or long sessions Lead your squad. Run the gates. Grow your crowd. Build the strongest army. Survive the waves. Beat the bosses. Climb the leagues.
Where it launched1 PLATFORM▾
| Platform | Votes | Counts toward price | Link |
|---|---|---|---|
| PeerPush | 32 | sets the price | ↗ |
The board it did beston sets the price. Every other board only adds to it if the launch also landed in that board's top 25% — because just showing up somewhere isn't an achievement. Listing on twelve directories is free; placing well on them isn't.